(Image: https://burf.co/about.php)Superliminal is some trippy indie game about magic or something. It's very reminiscent of The Stanley Parable . We didn't really get enough of a teaser to figure everything out, but it was exactly long enough to conjure up memories of a Simpsons s
Fox believes that a progression system is important for open world games. One of the things that makes open world adventure games like Legend of Zelda: Breath of the Wild , and Horizon: Zero Dawn so fun is their sense of freedom. What sets them and a few others apart from the rest of the genre is that their version of freedom isn't limited to exploration. How certain situations are handled is entirely up to the player. Conflicts don't have to be solved one single
Finally, we got exactly one minute of Ghost of Tsushima footage with a teaser for more at The Game Awards. It still looks breathtaking, but it's not exactly enlightening news. We'll just have to be patient until Thursday when we'll see more -and hopefully get a release da
The new footage was a fantastic way for Sony to continue their E3 2018 showcase, and the game has quickly become one of 2019's most highly anticipated releases. Time will tell whether or not the studio can fulfill all of the promise that the early gameplay shows, but it's clear that Sucker Punch is onto something with what they've been working on. The combination of stealth and action looks incredibly satisfying, and it should lead to some amazing encount
The new Ghost of Tsushima trailer (seen above) released during Sony's E3 2018 press conference today. Set in 1274, Ghost of Tsushima puts the player in the role as a samurai that survives an attack from the Mongol Empire. Sucker Punch has said that players will have to resort to less than honorable actions in order to overcome the enemy, as they battle for Japan's free
The conversation then moved to a wider discussion about how AAA games should be more creative and unique when choosing new settings. While Nate Fox thinks recent Sony first-party releases like Horizon: Zero Dawn and God of War did a good job at bringing players someplace new, he acknowledges the fact that there's a lot of room for expans
Square Enix and Platinum Games are teaming up again for another action title. Called Babylon's Fall , we were given a very Nier -esque trailer that didn't reveal much about plot details. It does look exciting, though. You can check out our full coverage he
The gameplay in Ghost of Tsushima looks absolutely phenomenal, and it's easily one of the most visually impressive games on PlayStation 4. Considering Sucker Punch's work on InFAMOUS Second Son this feat isn't particularly surprising, but it's hard not to watch the nearly nine minutes of gameplay and not be impressed by the versatile action. The combat looks incredibly fluid, and while there's been several ninja games shown off at E3 this year, none look quite as thrilling as what Sony has to of
Ghost of Tsushima was one of E3 2018's biggest sleepers . Not to say it hadn't attracted attention beforehand, but its show-stopping gameplay trailer proved the game's beauty doesn't end with its cinematic sequences. The stunning environmental detail, evocative color palette, and fluid character animation all bleed seamlessly into the in-engine gamep
These sentiments came out during an interview with GamesIndustry.biz at VIEW Conference 2018 in Turin. As Sucker Punch and Sony Interactive Entertainment revealed previously, Ghost of Tsushima is set on the titular island between the Korean Peninsula and Japan, with players following one of the few remaining samurai that can fend off the Mongol invas
Sucker Punch creative director Nate Fox confirmed that a local Japanese audio track will be available on all discs to help emphasize the game's historical backdrop. Elsewhere, Fox went on to say that the attacking Mongols in the game who still haven't „learned“ Japanese will still speak Mongolian. This means that Ghost of Tsushima is a veritable language lesson for anyone wanting to scrub up on their Japanese and Mongol
Gamers can properly immerse themselves in the bloody battles of 13th Century Japan as developers at Sucker Punch Productions confirm that Ghost of Tsushima will have a Japanese audio option for all regions. Already pushing the boundaries in terms of graphics and hoping to claim the title of most authentic samurai game in existence, Sucker Punch is eager to transport players back to the Mongol invasions of Ja
Open world games, especially huge ones, have got to have progression, that thing you're going for. Now, Jin [Sakai]'s evolution from a samurai, and Recommended Reading being an expert swordsman, expert archer, and so forth, what are the techniques he picks up along the way? We saw one of them - a clear example here: a grappling hook. It's not something a samurai would have. It's an aspect of progression and a good example of how you become more capable by unlocking more ways to solve a situation. He didn't have to climb that temple to take out those Mongols; he could've gone in through the front door. The monk might've been killed, but that is an example of progressions. It's absolutely part of the game. It's how you transition from this guy, who is kind of bound by the rules of conduct, to becoming more of a samurai commando. …There's no supernatural elements in this
