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        <description>Michael Lin: So the game itself, we&#039;ve tried to make it as intuitive as possible. And the way we approached that is, instead of giving players options out of their minds, so many options to choose from, we&#039;ve diluted it down to basically two moves that will be available for each character. There will be one basic attack, and there&#039;ll be a skill that&#039;s available and different between each individual character, right? So there are basically two moves, and that&#039;s with the exception of the ultimate …</description>
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