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The highly anticipated Ghost of Tsushima has just become a lot more appealing to old school gamers thanks to the way players will explore the world, as there won’t be any certain waypoints to rely on. This will bring the game closely in line with the exploration of iconic titles like The Elder Scrolls III: Morrowind , which challenged its players in similar w
In the latest issue of Official PlayStation Magazine (via Twisted Voxel ), new information about Ghost of Tsushima has been shared. The most intriguing bit touches upon in-game world exploration. Sucker Punch has designed the Island of Tsushima so that players will need to navigate the environments without the help of waypoints. It’s not quite clear if there won't be any travel assistance in Ghost of Tsushima at all, but the overall concept implies exploration will play a tangible part in beating the g
Sucker Punch has mentioned on several occasions traveling to Japan - and to the Tsushima Island, specifically - in an effort to make sure its depiction of the country is accurate. Research was conducted with the help of Sony's Japan Studio, as well, helping to ensure greater authenticity. Sucker Punch has even consulted real-life samurai during Ghost of Tsushima' s development, presumably to learn more about how the Japanese warriors would have fought in the 13th Century, when the game's story takes pl
Aside from The Last of Us Part II , which will release on May 29th, ghost of tsushima side quests|https://tsushimagame.Com/ of Tsushima is likely to be one of the last major PlayStation 4 exclusives, with the release of the PlayStation 5 set for the end of 2020. Following Sony's announcement that they would forego E3 yet again, and with no State of Play presentations currently announced, fans had begun to wonder when a release date or more information on the action-packed samurai title would emerge. Thankfully, today's new Ghost of Tsushima trailer gave those players exactly what they had been waiting Last year, Seattle-based developer Sucker Punch Productions celebrated the 20th anniversary of their first game release, Rocket: Robot on Wheels for the Nintendo 64, which has likely become the developer’s only title to release on a non-Sony platform. After signing a deal with Sony in 2000, Sucker Punch went on to produce two prominent PlayStation-exclusive trilogies, starting with the stealth platformers of Sly Cooper on PS2, and followed by the open world super-powered adventures of InFamous that spanned across PS3 and PS4. The largely-positive receptions of the six games has led Sucker Punch to become one of Sony’s predominant first party developers alongside Naughty Dog and Insomniac, but since releasing Infamous: Second Son (and its spinoff First Light ) in 2014, the team has slowed down their release schedule as they work on their most ambitious game to date, Ghost of Tsushima. Originally revealed near the end of 2017, Sucker Punch has returned to the realm of open world journeys but turned the clock back to the 13th century, as one of the last samurai of ancient Japan looks to defend his people against the invading Mongols. With Sony yet to provide any hands-on opportunities with the title despite it being less than three months until release, one would be better suited to look back at Sucker Punch’s history and the strongest elements of their games to potentially determine the key lessons that went into developing Ghost of Tsushima.
On top of that, some more details on Ghost of Tsushima have emerged. The story will unfold in conjunction with world exploration, expressed in game design decisions like the grappling hook, which will allow for scouting around enemy camps undetected. Players will also encounter multiple side characters on their way. These NPCs will potentially serve as allies, but their attitude towards the protagonist will be based on the decisions players make. Sucker Punch has also confirmed that iconic works by Akira Kurosawa served as the source of inspiration for the g
Other games will also be rolling out updates throughout the year, such as the next rush of fighters coming to Mortal Kombat 11 and the next seasons of Fortnite and Apex Legends . With so much new content, 2020 is likely to be a year to remember for gamers all aro
Although Sly Cooper 2 and 3 explored less linear sections and had a greater sense of freedom in their level design, Sucker Punch’s first true open world title was 2009’s InFamous, which featured a fully-realized metropolitan area known as Empire City. The sizable environment featured plenty of optional encounters, side missions and collectibles to entertain the player outside of campaign missions, all of which helped boost Cole MacGrath’s super-powered abilities and sense of morality. Sucker Punch continued to explore large cities in the form of New Marais and Seattle in InFamous 2 and Second Son respectively, all the while expanding the ways players could traverse the city in quick manners, such as grinding on electric wires or levitation. While Jin’s ability to traverse via horse is significantly less outlandish, the sparse environments that have been shown off so far drastically contrast the hustle and bustle of the cities of InFamous, but still retain that same attention to detail and natural reactions that result from the player’s actions, from the blowing leaves in the wind to the mud and blood flying through the air during a combat encounter. Through a focus on transportation and immersive details, Sucker Punch is utilizing the smaller elements that bolstered InFamous’ reputation to enhance Ghost of Tsushima’s take on a completely different type of civilization.
