Benutzer-Werkzeuge

Webseiten-Werkzeuge


fable:the_jou_ney_kinect_p_eview_at_e3_2011

Dies ist eine alte Version des Dokuments!


Visually, the magic casting looked great and link home absolutely put the player in control – allowing them to push and pull the various sprites that make up their spell. As the player progresses in level, they will not only gain more sprites to manipulate, but will also discover that pushing those sprites together creates an extremely powerful sp

Molyneux explained that the problem many gamers have been encountering with Kinect is its lack of tactile feedback. When a player swings a sword or shoots a gun via a gesture, they inevitably expect to receive some sort of response. But since Kinect puts you into the role of the controller, there is no tactile response, and thus the action feels f

Should the listings indeed apply to Fable 4 , Lionhead's „reimagining“ may well arrive in the form of a next-generation, free-to-play MMO. For one, The Journey , as mentioned, already took a significant departure from the Fable foundation with its implementation of Kinect-based gameplay and a more linear narrative. And when Lionhead hired former Cryptic Studios CEO John Needham to head up operations this April, parent company Microsoft was quick to extoll his „deep understanding“ of „subscription-based, massively multi-player, client-based console and free-to-play online [experience

Currently, spell attacks can take three different forms: jettisoning a spell forward in various intensities and in varying directions, creating a magical barrier that will protect the player from attacks, or crafting an item like a spear. Fable: The Journey is still very early in development, so Lionhead hasn't outlined just how deep the combat will be, but Molyneux promised both an experience system and a decent selection of spells to choose f

The nominations were decided by all 9 of the Game Rant staff in attendance at E3 and are based upon our previews, demos and hands-on experiences with all of the available titles at the event this year. Share your thoughts on the picks and tell us what you believe deserves to win each category! - Follow me on Twitter @ rob_key

Leading up to E3 2012, many of the big game announcements were unveiled early, from Star Wars 1313 to Gears of War: Judgment . Still, there were a few pleasant surprises during the five major press conferences – Watch Dogs and Beyond: Two Souls to name just two – in a year that focused heavily on software as the current console generation approaches the end of its life cy

Talking further, he said that while they hadn't quite figured it out, the team is trying to use the Xbox One's cloud servers to matchmake players with friends and strangers. Although he didn't explain how this would work, he did alluded to influences that the team are drawing f

This event is such a big deal for some that it's probably more exciting than Christmas. The Electronic Entertainment Expo, more commonly known as E3, is the greatest event on every video gamer's calendar. It all began back in the 1990s to little fanfare. Despite the lack of attention, there were some monumental announcements. It was at this E3 that Sony made its debut to the gaming industry. The Sega Saturn was available to test play as well as the Nintendo Virtual Boy. Nintendo also revealed its Ultra 64 console, stating it will be ready next year. A few notable game titles at the show included Ridge Racer, Panzer Dragoon and Virtua Fighter. E3 started slow, but because this was the first expo dedicated to video games, more companies and fans realized they weren't going to miss out next year.

In an interview with Digital Spy , Head of Lionhead Studios John Needham explained that this new online direction for the studio isn't going to be exclusive to Fable Legends . Following the departure of Peter Molyneux , Needham - who has an MMO pedigree - took over the studio in his stead. With that pedigree, he said that all future games from the studio will boast „connected“ aspects. Being candid about his roots, Neeham said, „We're online game guys, that's the studio. We love online games, we love interaction with real people, and we want to bring that magic to Fable“ . He explained that interaction between characters and NPCs is what made the world of Albion a special place to play in. The goal of Fable Legends is to experiment with that dynamic and see what would happen if you substituted those interactions and brought in real players to the

Welcome to This Week in Gaming, where we take a look back at some of the most newsworthy events in gaming history from last year to even decades ago that happened this very week. Take a gander at some of the highlights and see which spark nostalgia and which may still be news to you.

After the Microsoft press conference, I was ready to write off Kinect as a gameplay device for the hardcore, but hearing and seeing what Fable: The Journey could be has me intrigued in the possibilities once ag

Given the new 22 Cans venture, it's unclear how involved Molyneux will actually be as a „creative consultant“ and it's hard not to speculate that title is more of a PR move than an actual indication that the designer will be very involved in the completion of the project. The „creative consultant“ position is becoming a go-to move for developers lately, as major figure-heads leave fan-favoite studios in the midst of oft-delayed projects, since the situation is especially reminiscent of the recent Fumito Ueda/Team Ico change-

fable/the_jou_ney_kinect_p_eview_at_e3_2011.1770304912.txt.gz · Zuletzt geändert: von feliciatier5