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PlatinumGames opted to further utilize the power of PS4 Pro by implementing better visual effects, as you can see in the screenshots below. Besides looking even smoother thanks to a motion blur effect (first picture), lighting will be more advanced (second picture), including sharper god rays and atmospheric effects. Last, but not least, shadows will be much higher in resolution (third picture), showing small details like foliage and m

During the livestream, that you can watch below, we also saw the game played with different level s of difficulty. Easy, Normal, Hard and Very Hard will be available. Easy, Hard and Very Hard were showcased in the video that you can see at the bottom of the post at 00:10:45, 00:16:30 and 00:22:20 respectiv

A new year is right around the corner and with it comes a slew of new games that the video game community is already giddily awaiting. Of course, there is the dreaded first quarter. Usually, anyone familiar within the video game community knows that most triple A titles will be coming out sometime in the Q3, leaving Q1 looking a bit sparse. Just look at 2016 as an example. Three major shooters all came out one after the other for a few weeks and it can create some discord; getting to all those games can be difficult. With 2017 on the way, though, things are already looking a bit different. Q1 is looking more fleshed out with titles and one of those titles is Nier: Automata , not a triple A, but worth all the attention.

The shooter category was crowded this year, and the competition was very, very close. Ultimately, Battlefiel 1 narrowly came back on top from at least four games that would have been worthy of the award.

The latest build of the game, playable at Tokyo Game Show, felt smooth and solid, with absolutely gorgeous visuals, engaging gameplay , and a powerful emotional impact felt from the first minute (but you haven't seen that part yet, unless you played the demo in pers

On top of that, it looks gorgeous for a 3DS game, even thanks to the clean anime-ish graphics that really depict monsters and characters in a charming way. Now we only have to wait for the announcement of a western rele

YS: Yoko-san first requested her to wear black, because it matches the story. He also gave specifics about her silhouette, and I requested her to be easy to cosplay. Yoshida-san took those requests in, and created the character. It was a nice marriage between all those requests and id

But alas, we have only one award to give, and Battlefield 1 's absolutely stunning and extremely fun desert map brings it home. And the horses… oh the horses… They're unbelievably fun. If you see one available on the battlefield, grab it.

Here you can see an attack animation for 2B in progress. In this attack, she uses both her sword and that large melee weapon on her right hand. 2B has a sense of elegance that we try to capture in all of her animations. It’s not enough for main characters’ animations to just look good – they have to feel good in players’ hands, too.

While our „Biggest Shocker!!!“ special prize is basically a honorable mention, this time around the name is quite appropriate (even more so to the adorably quirky nature of the game's creator Yoko Taro). The crazy action and the drastic perspective changes that were showcased during a stage event. literally made me shout „What the F…!“ (in a very good way) in the middle of the press room where I was recording the show, with the obvious amusement of a few tens of mostly Japanese journali

As usual, remember that the winners below reflect our personal feelings and opinions. It's perfectly ok if you disagree, and have your own list. As a matter of fact, feel free to post it in the comments.

Here’s a common situation: You’re patting yourself on the back for making an animation that looks super-cool and flows really nicely. Then, you put your perfect animation into the game engine and try controlling it, and it dawns on you that it’s too slow, too clunky. With tears in your eyes, you go back and cut away huge parts of your magnificent creation until it finally feels good.

The Biggert Shocker award goes to the game that really surprised us. Final Fantasy XV did. Considering that it has been delayed, you would expect it to be a bit rough around the edges, but it simply isn't.

Tokyo Game Show just closed the gates on its 2016 edition, and it was a great show. While it was a bit short on groundbreaking announcements, it had a very solid showing, with many games that will delight us in the next year or so, and most of them were playable on the show fl

All that said, Nier: Automata is looking to be as equally impressive as its parent games. This series shines and maybe releasing earlier in the year will garner the attention Nier: Automata deserves. This is no JRPG newcomer; these games have been there the whole time and stand up to the best of them.

As a series, it has managed to keep up with the times in good stride ( even if it got weirder along the way ). Nier and its predecessor Drakengard were both superb reflections of their time. NieR Automata endings guide|Https://nierautomatafans.com/: Automata is already looking to address certain themes all too familiar for the times right now. Again, making a giant leap into the future, possibly to speak on what technology means for the world. How it shapes and effects our lives. It will be interesting to see where Automata goes because it will be the first game without human protagonist. Heroine 2B looks female, but like her counterpart S9 (looks male), they are both fully functioning machines. Not a single human thing about them, aside from looks (they both look dope). It will also be a game without blood, as far as what has been shown. Surprising as this series oozes blood; even the shades in Nier spouted fountains of gore. Yet even this design choice of focusing more on explosions than gore is important. Giving pause to thought, maybe Nier: Automata is saying something about our world in a clever way that is built into its world.

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