During a livestream hosted by the Japanese magazine Dengeki PlayStation, Square Enix Producer Yosuke Saito and PlatinumGames Producer Eijiro Nishimura showcased the how NieR: Automata will support PS4
YS: Right now we're thinking of trying not to have any differences between the two versions. Although of course we'll have different options and things like the name cards for instance, that are very unique to Steam, but other than that we aren't planning any other differences at this mom
NieR: Automata represents a big step forward for the series, as it attempts to correct the many mistakes that were made in the original NieR Automata weapons|https://Nierautomatafans.com/ while also preserving its core sense of identity. Fans of the original game praise its story and character development as its biggest selling points, and NieR: Automata will have to carefully balance all of the innovations it is bringing to combat with the things that made the first NieR memorable in spite of its fl
The moment you manage to place your ship in a position that allows you to bring down a full broadside on an enemy while preventing them to shoot at the same time (a traditional maneuver that seamen call „crossing the T“), you'll feel like a god. Try to resist the temptation to scream „FIRE!!!“ into the mic if you can. I couldn't.
The two developers talked about a variety of topics, including the game's campaign and quests, platforms, music, and more. Saito-san also teased at least one other settlement that will be shown in the future, and over ten androids that will be revealed with a trailer at Tokyo Game S
Incidentally, if you look at the wall in the second image, it's quite noticeable that there is a lot less aliasing. Keep in mind that the livestream was in 720p, so the game will look better than in the screenshots, that are intended only for comparison purpo
The game will release in Japan for PS4 on February 23rd, in North America on March 7th, and in Europe on March 10th, 2017. A PC version is also scheduled to come next year, but no release window has been announced for that one.
G: When this game was announced, it was basically one of my favorite directors, with one of my favorite developers, with my favorite character designer, and one of my favorite composers, and I was like „wow!“ So I wonder, how did the idea of this „dream collaboration“ come to
On the other hand, Square Enix mentioned better lighting and shadows definition for PS4 Pro, but from what we can see in the comparison screenshots above, and playing the demo, those improvements might not yet be implemented in the demo. That's quite understandable, considering that we're still about two months from release.
This year's Square Enix E3 2016 presentation largely centered around Final Fantasy 15 , and rightfully so - the game took a decade to develop and has been heralded as one of the best JRPGs in recent memory. Unfortunately, however, and perhaps unjustly, that meant Platinum Games' NieR: Automata took a backseat on the grandest gaming stage of them all. Ever since gamers caught a first look at NieR: Automata , they've been intrigued by NieR: Automata 's grim industrial world and mysterious android protagonist, and news about the upcoming title has been difficult to come
The demo for Nier: Automata follows two androids, 2B and 9S, inside of a massive abandoned weapons factory that is now run by machines . The player takes control of 2B as she (do androids have genders?) travels through this factory on a mission to take out a Goliath-class weapon. Immediately upon playing this demo the familiarity of its predecessor is apparent. 2B has a floating mechanical companion that can provide fire power assistance as she battles the robotic enemies as they shoot the familiar orb projectiles. Nier was no slouch with a sword, but watching 2B in melee combat is truly a thing of beauty as she is able to dispatch her enemies by using her blades with the finesse of a ballerina trained by ninjas. The explosive action on screen is accompanied by a beautiful choral infused soundtrack, which was one of the more memorable aspects of the original. The images captured on PS4 show some very visible jaggies basically across the whole picture, while the PS4 Pro version is much smoother. This appears to indicate a superior anti-aliasing solution on top of the difference in resolution. To help you see the difference (even if I doubt that this is really needed) you can check out a zoomed area on both platforms below, with massive jaggies on standard PS4 and much smoother edges on PS4 Pro. The difference appears to be less visible during cutscenes, where developers probably managed to squeeze a little more juice out of the standard PS4 due to the controlled rendering environment, bur it's still quite noticeable in elements like YoRHa 2B's hair.
The gameplay of Nier: Automata is very similar to Nier. The bulk of the demo plays like a beat 'em up action RPG, where 2B has a strong and weak attack that she can string together in combos and can jump and dodge, all while using the right bumper to provide support fire from her floating gun turret. Platforming is thrown into the mix, though nothing really too elaborate was encountered. There is a section of aerial combat that was actually quite fun and added some variety, and the scale of the enormous enemy that was fought in this dogfight fashion was an impressive spectacle to behold. While this was a sudden shift in play style the transition was seamless, suggesting that the execution of incorporating multiple game genres is improved this time around. The battle controls in Nier: Automata make combat as enjoyable to control as it is to watch.
