As one of 2016's biggest hits, Doom was always going to be followed by a sequel. Announced as part of this year's supersized E3 presentation for Bethesda, Doom Eternal has a more elaborate name than its predecessor. Instead of going with the standard Doom 2 , here's how Nolan's Batman movies influenced Doom Eternal 's n

At its own EA Play E3 2019 event, Electronic Arts gave fans their first real look at Star Wars Jedi: Fallen Order on Saturday at EA Play. However, a day later during Microsoft's press conference, a new trailer was shown off revealing gameplay moments from the lengthy demo as well as new footage of Cal not previously seen. Plenty of story details were also strewn in throughout including the game's many support characters like the rebel Saw Gerrera , who many Star Wars fans will remember from other media such as films, TV, and com

Health bonuses take the shape of the original blue flasks, and some weapon models, such as the plasma rifle, clearly kept the old-school designs much closer in mind this time around. Even the Cyberdemon went through a sort of throwback glow up, looking uncannily similar to his original sprite mo

Considering that Doom II went on to be the best-selling game of 1994 in the United States and the third best-selling title between 1993 and 1999, Doom Eternal Collectibles|https://Doometernalplay.com/ Eternal has a lot to live up to when it comes to the legacy of Doom sequels . Thankfully, Bethesda looks to be trying its best to reinvent one of the best-known shooter series of all time while still keeping the hardcore horror that made Doom a household name. Gamers can once again step behind the visor of Doomguy for Doom Eternal in the near fut

Another addition to DOOM Eternal this time around is the advent of 1-Ups which you can collect around the world. Grabbing these will allow you to, well, have an extra life that will revive you on the spot once you die – and trust me, you will die. This seems like a bit of an odd addition to Eternal at first, but the game also seems like it's a lot harder than 2016's installment based on what I played. Because of this, grabbing 1-Up tokens spread about the world are almost vital at times and will allow larger engagements to be a bit more manageable. The best part of this is that if you do die and have an extra life, you're immediately revived on the spot merely a second later. The pace of the combat isn't broken up whatsoever and you can largely stay locked-in to what you're do

As Nintendo has pointed out in the past, it is a company that tends to focus on the near term, showing off games and projects that typically launch within a year. However, Nintendo made a shocking reveal at the very end of its E3 2019 Direct by breaking from tradition to show teaser footage for a sequel to The Legend of Zelda: Breath of the Wild . The footage shows Link and Zelda exploring a dungeon below Hyrule Castle and running into what could be a reanimated corpse of Ga

Arguably Microsoft's biggest game, Halo: Infinite , was back at E3 this year, getting a featured spot at the very end of its annual press conference. This year's footage was more story-centric, revealing an unnamed UNSC pilot discovering Master Chief floating in space. After reviving the iconic hero, a mysterious yellow lightning strikes the USNC Pelican, prompting Master Chief to grab a gun and jump out of the ship. For fans wanting more, Microsoft is essentially putting Halo Infinite back on ice until E3 2020 ahead of its holiday 2020 launch on Project Scarl

DOOM Eternal has continued to add even more mechanics and systems than its predecessor to encourage this aggressive style of play, too. Glory kills return from the last game and these actions still give you health upon pulling them off. Chainsaw kills, in a similar fashion, still refuel your ammo reserves when needed. Joining these mechanics in Eternal though is that of a flamethrower which helps give you added armor. If you utilize your new flame device to catch demons on fire, killing them while they're still ablaze will allow you to net additional armor that explodes forth out of foes upon death. When you get into the thick of an arena battle in DOOM Eternal , you'll have to keep track of all three of these levels (health, armor, and ammo) and make sure that you're pulling off kills that will benefit what you might need at a given t

So just how did those development wizards over at id seemingly make DOOM Eternal so much better than what came before it? To me, it's the game's speed. While 2016's DOOM was a fast game already, Eternal ramps things up even further. Enemies fill up the screen in droves much more than the last game and they are much more aggressive. As DOOM taught us a few years ago, the best way to succeed is to be that much more aggressive than your foes, meaning that here in Eternal , you have to be even more proactive and deadly than ever bef

Even when Stadia does launch, though, it's worth pointing out that the service may not be available to everyone right off the bat. Again, Google has been vague, but it sounds like those closer to its data centers will have access to the service first, whereas those in more remote areas may have to wait a bit after launch. This could be do to some Stadia latency concerns or other factors, but just like with the Stadia price, fans can expect Google to reveal more information when we get closer to its release d