In Act 2, Players should pick up the Incandescent Staff from Talli at the Last Light Inn for +1 to spell attack rolls and the ability to cast fireball for free once per long rest. Finally, during Act 3, players can track down the Staff of Spellpower (+1 Spell Save DC and Spell Attack Rolls, can be used to cast any known spell for free once per long rest), Woe (+1 Spell Save DC and Spell Attack Rolls, restores HP when enemies fail saves against your spells, allows casting of blight for free once per long rest), and Markoheshkir (Same as the Staff of Spellpower but with a unique ability that lets players access additional spells and secondary effects based on a damage type of their choice.)
Updated on March 22, 2025, by Rhenn Taguiam: With Larian Studios letting go of their involvement with Dungeons & Dragons titles, it’s once again up to Hasbro to take the charge in figuring out what exactly they should do with the beloved Baldur’s Gate 3 and the hit TTRPG franchise. Thankfully, players eagerly awaiting the company’s decision about their IP can still enjoy a complete experience with Baldur’s baldur's gate 3 Races guide 3, especially when a straightforward tank can offer a less complicated experience by focusing more on keeping the party alive rather than theatrics. With this in mind, players who are starting a new playthrough as a tank or leaning towards a vanguard-type character will need to equip their characters with the appropriate Heavy Armour. Thankfully, the Armour found in the beginning stages of the game are decent enough to ensure that the tank can keep the rest of the party al
At level 11, all Draconic Bloodline Sorcerers gain „Fly.“ This allows them to fly around freely, extending the distance they can move each round, letting them fly up to high places, and allowing them to descend from high places without taking dam
Paladins of the Oath of the Crown swear themselves to the ideals of Civilization, of Law and Order. Oath of the Crown Paladins will violate their oath if they break their word, take unlawful actions, or torture people. At first level, they get the Channel Oath ability „Righteous Clarity“, which can be used to give a target a bonus to their attack rolls equal to the target's proficiency bonus. While this doesn't sound too crazy, it can be a very effective and efficient way of improving an ally's chance to hit.
Level five adds „Plant Growth“ and „Sleet Storm,“ allowing them to create patches of weeds to slow down their foes and conjure storms of ice to disrupt spellcasters and create difficult terrain (It's also handy for extinguishing fires if necessary.)
When Multiclassing using the Eldritch Knight subclass, it's important to understand how spell slots are calculated. The Eldritch Knight subclass isn't a full caster, so only 1/3 of its level (rounded down) is added to the effective caster level when multiclassing. As an example, a level 3 Eldritch Knight with one level in Wizard would have an effective caster level of 2. Eldritch Knight is an excellent defensive subclass thanks to its access to spells like Shield, and it can further strengthen its defenses with Abjuration Wizard levels. This allows them to utilize the Arcane Ward to protect themselves and their allies from incoming damage, charging the ward with every spell they cast.
RP & Dialogue Choice Outcomes – Act Three Should You Free Orpheus? Should You Evolve or Not? Should I Side With Nightsong Or Lorroakan? Should You Take Raphael's Deal in Act 3? Should You Kill or Release Cazador's Vampire Spawn? Should You Keep or Return the Counting House Mo
At seventh Level, Death Domain Clerics get Blight and Death Ward as Domain Spells. They then get Divine Strike: Necrotic at eighth level, allowing them to deal 1d8 necrotic damage in addition to their normal damage with a melee attack (once per turn).
The Champion subclass allows the Fighter to get a handful of simple abilities that make them better at fighting and feats of strength. This begins with „Improved Critical Hit“ at level three. This reduces the number a fighter must roll on their attack roll to land a critical hit by 1. In essence, landing critical hits becomes easier. This can stack with other effects that reduce the target number for critical hits, potentially enabling the Champion to become a critical hit monster.
BG3 Party Tips Strongest Companions, Ranked Each Species Ranked As The Best Party Leader Best Party Composition How To Change Party Members 15 Must-Try Party Setups For Unique Playthroughs Best Hirelings To Add To Your Party How to Split Your Party And When To Us
The Illusion school is sadly lacking when compared to many of the other Wizard Subclasses in the game, but does have a ton of utility for stealth. As such, taking Rogue levels can be very beneficial when playing an Illusionist. If going down this path, players could use equipment that lowers the target number for a critical hit (the Covert Cowl , for example) to complement their stealthy approach to exploration and combat.