Players looking to strengthen their defenses further should instead grab the Bonespike set, consisting of the „Bonespike Helmet“, „Bonespike Garb“, „Bonespike Gloves“, and „Bonespike Boots.“ These generate temporary hit points, boost AC, allow attacks to ignore physical resistances, and add a chance for raging to cause psychic damage to nearby foes.

At level five, they learn „Misty Step“ as a second level spell, allowing them to teleport as a bonus action for better maneuverability. Level seven grants them „Iron Mind,“ giving them proficiency in intelligence and wisdom saving throws. Level nine allows them to access „Fear“ as a third level spell, helping them to render foes vulnerable to attack and prevent them from moving.

At level 8, the Wildheart gains „Land's Stride: Difficult Terrain.“ This prevents difficult terrain from reducing their movement speed. They gain a second Animal Aspect at level 10, choosing from the same list.

The Folk Hero background grants proficiency in Animal Handling and Survival, and will trigger Inspiration for your character naturally as a Druid. Being a Folk hero provides the most RP opportunities and Inspiration possibilities as a Circle of the Moon druid because it just requires players to do things most good-aligned Druids would do, like help animals, save others, and explore the wilderness.

Players who choose a White Dragon as their Draconic Ancestry will learn Armor of Agathys as an additional first level spell, while a Silver Dragon will instead grant Feather Fall . At level 6, they will gain resistance to cold damage and a boost to cold damage de

Elemental Damage sets are also quite effective on a Giant Barbarian due to their Elemental Cleaver ability, with the Gloves of Belligerent Skies and/or Boots of Stormy Clamour being a particularly valuable option if you favor thunder or lightning damage. You could also equip Winter's Clutches, the Snowburst Ring, and/or the Coldbrim Hat to freeze your foes solid. Another option is to utilize the Thermoarcanic Gloves, Cinder Shoes, and Ring of Self Immolation in a heat setup, and throw on the Cindermoth Cloak to burn enemies that damage you.

The path of Giants allows a Barbarian to channel the primal might of giants, growing in size and amplifying their strength. Initially, at third level, the Barbarian's rage becomes „Giant's Rage.“ This increases their size by one category when entering rage and doubles their rage bonus on throwing attacks (though a bug currently locks this bonus at +4, even at level 9 when it should be +6). They also gain the Thaumaturgy Cantrip, and the ability „Vaprak's Greed.“ Vaprak's Greed will increase the Barbarian's carrying capacity by a quarter.

Wyll : A Fiend Warlock, Wyll's spell list is somewhat limited compared to Gale, click being a Warlock comes with its own benefits. Play Wyll as a hybrid of both ranged damage and ranged control, inflicting CC on enemies as often as you attack them

Many builds in Baldur's Gate 3 are based on a single subclass or mechanic of a class, and in the Druid's case, this is the Circle of the Moon subclass and its enhancements to the class' intrinsic Wild Shape ability.

Where equipment is concerned , Rangers should seek out the „Speedy Reply“ scimitar in Act 1 (found on a dead caravan agent near Flind) or the „Thorn Blade“ Scimitar sold by Dammon in Act 2. These two can be very effective during the first two acts, though the Thorn Blade's poison damage is unfortunately resisted by quite a few foes. The Justiciar's Scimitar (found in the Gauntlet of Shar during Act 2) is also an excellent pick that synergizes well with the Gloom Stalker's stealth tactics. During Act 3, players can track down Belm, a returning weapon from Baldur's Gate 2, which is an exceptional weapon that can turn your bonus action into an extra attack and is thus excellent for builds that aren't dual-wielding. It has some unique synergy with certain weapons when held in the off-hand, which are discussed in the Act 3 section.

At eleventh level, you gain Mighty Swarm, which increases the bonus damage from the Swarm's damage effect to 1d8 of the appropriate damage type. It also boosts your AC by 2 for a turn after using the teleport ability, and adds extra effects to the utility ability as shown in the table below:

Quests & Puzzle Solutions – Act Two Baldur's Gate 3: Where to Find the Egg in the Githyanki Creche Baldur's Gate 3: How to Solve the Protruding Books Puzzle in Balthazar's Room in Moonrise Towers Where To Find Arabella's Parents In Act 2 How to Solve Rosymorn Monastery Puzzle How To Get Moonlantern (& How to Fix It) Find Zevlor Quest Walkthrough How to Find and Heal Thaniel How to Wake Up Art Cullagh Find Mol Quest Walkthrough How to Complete the Gauntlet of Shar Investigate the Selunite Resistance Walkthrough How to Make Yurgir Kill Himself (Kill Raphael's Old Enemy) How to Solve the Brain Puzzle Silent Library Riddle of the Night Puzzle Solution (What Can Silence the Nightsong) Faith-Leap Trial Guide Investigate The Suspicious Toys Quest How to Cross the Shadow-Cursed Lands with Kar'niss How to Solve Thorm Mausoleum Puzzle How to Complete the Soft-Step Trial How to Solve the Plaque Puzzle in the Shadow-Cursed Vil