Since it was developed by Rockstar, there were definite similarities between Grand Theft Auto gameplay-wise. [[https://Reddeadstation.com|Red Dead Redemption 2 Guide|Https://Reddeadstation.Com/]] Dead Redemption wasn’t just Grand Theft Auto in the old west, though; there was something more to the game. Sure, you could talk to your companion while you traversed the open landscape, but Red Dead Redemption had deeper gameplay mechanics than its modern counterpart. While the game was overall a standard third person action shooter, there were parts the completely stood out. It's a simple feature, but exploring every nook and cranny by way of horse was a unique and fresh way to find various locations. And since the game's release, riding horses to explore is becoming a more popular trend. The duels were another prominent feature. Utilizing the gunslinger mechanic which slowed down gameplay, duels offered a gruesomely unique experience. You may not recognize the name Katsuya Eguchi, but without him video games wouldn't be as they are today. The man has been helping Nintendo release hit after hit since 1988. Katsuya began working for the company two years earlier as a promotional artist. Afterwards, he was a member of the design team for hits like Super Mario Bros. 3, Super Mario World and Yoshi's Story. He made his directorial debut with Star Fox and has been the director and producer for additional big name titles. Katsuya's recent projects include Nintendo Land and Animal Crossing: New Leaf. He is the senior producer of Software Development Group No. 2 in the Nintendo Entertainment Analysis and Development division. They are in charge of new Animal Crossing and Wii games featuring Mii characters. Thanks to the guidance of Katsuya Eguchi, Nintendo has enjoyed much success and much more to come. (Image: [[https://freestocks.org/fs/wp-content/uploads/2016/08/coins_in_a_fountain-1024x683.jpg|https://freestocks.org/fs/wp-content/uploads/2016/08/coins_in_a_fountain-1024x683.jpg]])The developers of Red Dead Redemption have challenged all shooters out there to some online multiplayer! Play the game with the developers from May 18th to June 1st for a chance to kill a RockStar and earn the in-game trophy /achievement called "Red Dead RockStar" that will go viral, much like the "Let Sleeping RockStars Lie" Achievement/Trophy in Grand Theft Auto IV . Gamers will even be entered into a contest to have their likeness featured in the game as a playable character via downloadable content if they earn the trophy and sign up for RockStar's Social Club . Continue on for the PSN and Xbox Live gamer tags to be look out If you're someone who likes to go down a checklist, completing various tasks, with tons of waypoints and markers, Assassin's Creed: Odyssey is a good choice. In fact, all Ubisoft games are a good choice for you, considering those features are their bread and butter. In AC Odyssey, you won't ever be left with no content to complete or places to explore, unless you have the determination to put in 150 hours, which, according to How Long to Beat, is how many hours it takes for completionists to do their th A man of many talents, Walter Day was born to be part of the entertainment industry. He is a game designer and historian, but is better known for creating Twin Galaxies-- the world leader in video game records. After reading an article on games in 1982, Walter was then inspired to form a date base of the world's leading arcade scores. This led him to becoming an official referee and scorekeeper for video games. He has appeared in documentaries and at various gaming competitions. Walter has contributed to the Guinness Book of World Records, helped with the founding of the International Video Game Hall of Fame and attended a special video game exhibition at the Smithsonian art museum. Walter has since moved on to focus on his music career but he still remains an iconic member of the industry. Red Dead Redemption II’s landscapes seem representative of the feelings pulled up from a game like The Witcher 3 by how one plays in them. The Witcher 3 presented a blend of main storyline with endless possibilities of getting sidetracked in an open world out of curiosity. The opening shot during the credits followed up by the mountain side view says it all. As Breath of the Wild did when it showcased its open world, RDRII is showing these places to say ‘go there!’ Don’t worry RDRII, we will. When people think of the West/Frontier, it’s usually the setting of the first Red Dead Redemption. RDRII is presenting a landscape that will be exciting to explore. North America has a landscape that is gorgeous giving to views that are cause to stop and soak it in. It'll be refreshing to visit something familiar even if alien to the present timeline. Anyone who has hiked into North American wilderness will know this feeling immediately. There are hidden locations, such as caves, catacombs, and even an entire underground city, that players may completely miss if they aren't observant enough. Side quests can be started by finding hidden NPCs, who gives almost zero information on how to complete their task, leaving the player to use the ole noggin to figure out how to complete it. Discovering secret locations, finding hidden bosses, and completing vague questlines, on top of the main story, will push the player's playtime into the triple digits. Even when you think you've exhausted everything to do, if you explore enough, you'll stumble onto something new in Elden R