After a long hiatus, Sucker Punch Productions finally came back into the realm of relevance once again with Ghost of Tsushima . The amazing open-world coupled with brilliant combat made for one of the best gaming experiences in quite some t Monster Hunter Freedom was based on Monster Hunter G, the Japanese-only expanded version of the original Monster Hunter. Made specifically for handheld audiences, Freedom was not a direct port of Monster Hunter G but instead based a lot of its content on the earlier g You can return to the Wild Area again and again, exploring more of it and actually being able to catch some critters, but it's all pointless . You know the real world, and the real story, exists beyond its confines. Yes, that part is snowy and that part is sandy, but it's all artificial. The Wild Area is like a zoo in the middle of a city. There aren't really lions in New York, or tapirs in Paris. They're just creatures in a self-contained, specific area. That isn't real ice in the polar bear enclosure, it's white painted rocks. That's all the Wild Area It would be impossible to take about stellar open-world games without mentioning the behemoth that is Grand Theft Auto 5 . Rockstar Games truly went above and beyond in ensuring that this game served as a near-perfect evolution of the Grand Theft Auto form Maybe one day we'll get a full open-world Pokemon game, and maybe it'll be great. For now though, a Monster Hunter structure seems like the best balance, and means Pokemon Legends: Arceus can be Pokemon's next great leap without falling over its own feet Kleavor still looks bad tho Additionally, new features were also introduced in Freedom, such as new monsters, new quest types, and more. This PSP version offered much smoother gameplay than its PS2 counterpart and received generally favorable reviews on rele (Image: [[https://burst.shopifycdn.com/photos/vibrant-orange-landscape-of-sand-dunes-and-trees.jpg?width=746&format=pjpg&exif=0&iptc=0|https://burst.shopifycdn.com/photos/vibrant-orange-landscape-of-sand-dunes-and-trees.jpg?width=746&format=pjpg&exif=0&iptc=0]])With so many different titles under the Monster Hunter banner , we thought we would look back at the franchise and the various games it has to offer. Regrettably, not every game was released in the West, but we still received some of the best in the series. Which of these awesome Monster Hunter games have you played over the ye Another place that Geralt would feel right at home in is the Nioh series. The Nioh games see players fighting through hordes of spirits in Souls-like combat through a variety of dodges and weapons. Geralt would be a great addition to Nioh as his nimble fighting style would mix well with the series' heavy emphasis on dodging and parrying enemy attacks. Geralt would also fit right into the game's dark universe while also bringing some levity through his dry commentary on the strange world. Geralt likely wouldn't fit into Nioh 's historic setting, but with how impressively successful Nioh 2 was , a crossover could be in the cards for Nioh and The Witcher series' futu The original beast was obviously a bit of a hard sell for new audiences, seeing as this is the first installment in a famously hard-to-master series. However, it also introduced a lot of future staples of the series, from 7 of the eventual 14 weapon types to iconic monsters like the Rathian, Rathalos, Khezu, and Diab _Updated on March 9, 2025, by Kyle Chamaillard: It's been a minute since this list was last surveyed, so we're revisiting it to include more information about each title and to rank recent games like Monster Hunter: Wilds, Monster Hunter Stories 2, and Monster Hunter Rise: Sunbrea More than that, the argument has been made that weapon durability systems basically discourage combat altogether. If you must constantly replace your weapons—and especially if you’re carrying a better weapon with you—you’re reluctant to use it because you don’t want to use it up. Furthermore, it also encourages players to use the worst weapons possible in every battle, in fear of using up the good ones. Instead of encouraging the usage of a variety of weapons like the system is supposed to, it often ends up encouraging players to simply avoid combat. Sometimes, players even finish the game without using any of the best weapons, because they "might need it later"—indefinitely. It almost seems like weapon durability is basically the game’s way of shooting itself in the f Some games have definitely used weapon durability systems better than others. Dying Light , for example, allows for repairing and upgrading weapons. In [[https://Monsterwildlands.com/|monster hunter wilds strategy|Https://Monsterwildlands.Com/]] Hunter , your weapons become less sharp as you use them, limiting what you can cut through, but the game allows for the use of whetstones in order to sharpen them again (though different weapons have different limits). The weapons in Fire Emblem break after you’ve gone through the number of uses per weapon, but most of the weapons are so easy to replace that it doesn’t become a consistent detraction from the game, it simply adds to the strategy per Sadly, a lot of players' biggest gripe with this entry is that it wasn't the far-superior Monster Hunter World . Classic fans regard this as a Switch favorite for its accessibility and gameplay enhancements, but an equal amount found themselves frustrated with the differences in difficulty between this and World , finding it a bit more pandering to Western newcomers and PC pro gam