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what_makes_us_want_to_be_game_s [2026/03/15 07:05] – created corinnehanlonwhat_makes_us_want_to_be_game_s [2026/03/16 07:41] (aktuell) – created lesbustillos41
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-Redstone may be difficult to get one'head aroundbut it is easier than it looks, and there is always tutorial on YouTube that will lend a hand. This update adds five more easy Redstone contraptions and provides more information on how easy each one is to make in Minecr+The Wii U is in bad shape. While that'clear from the system's sales figures which were major contributor to Nintendo president Saturo Iwata recently deciding to cut his salary in half , the issues surrounding Nintendo's flagship system are much greater in truth than just some slumping sales.
  
-Remember in the beginning of the 32-bit days when controllers simply weren't designed for 3D cameras? You'd have games that mapped up and down viewing to the triggersand the only way to rotate the camera was to turn your character in the right direction and manually recenter things with a button press. There were a lot of experimentssome better than others, but none held a candle to the introduction of twin-stick controllersVR FPS is in the same state right now, and while there'a lot of interest in getting to the twin-stick equivalent of whatever the solution ends up beingit's not there yet. Minecraft deals with the motion sickness problem by breaking the immersion during rotation, but as long-term solutions go it feels like sticking the up/down view on the shoulder buttonsIt may be graceless and awkward, but at least it gets the job doneCreating a workable free-roaming FPS viewpoint in VR is still an ongoing task, though, so until a better solution is found this will do+Many other gamers in my age group were hooked during the Super Nintendo/Sega Genesis erawhile the older crowd are likely to have the original NES in their hearts. Some might even cite the original Atari 2600 as their first step into the world of gamingwith their reverence for the medium enduring even the colossal gaming crash of the 1980’sOn the other side of thingswe have younger gamers who are being raised on Playstation consoles as new as the Playstation 4 and even Microsoft’Xbox line, which didn’t appear until the new millennium. We also mustn’t forget those of us who played PC games during our childhoodeven the consistently ridiculed edutainment games like Oregon Trail II We’re all given so much history and so many options to choose from as fans within this medium, but those of us who call ourselves gamers find something truly fascinating with games as a whole.
  
-This has been gone over in many other articles, but the short version is that what the player sees in VR is strong enough to trigger an instinctual expectation of motion that, when the body doesn't feel it, causes a nausea reactionYou're seeing something that the brain knows is wrong based on physical feedback; the most likely cause based on data from the last several million years of evolution is some kind of ingested toxin, so systems get purged to remove the poisons from the body as fast as possiblePersonally I just get a nasty headach and woozy feelingbut other people need an emergency bucket available. The cost/benefit ratio to FPS VR is completely offno matter how cool it seems before the reaction kicks in. At this point I've learned the best thing to do with a VR FPS is to poke in for no more than two to three minutes to get a sense of the environment, and then switch back to the monitor and never use the headset for it again.+They're unwilling to go out of their way to adapt major third party releasesThey are painfully slow to adopt an indie market that could actually make good use of the Wii U's unique capabilitiesThey seemat times, to be woefully oblivious to the current state of the game industry, and determined to turn the Wii U into a time machine that will make it 1987 again. They seemingly have a hero complex that drives them to be the only ones who make a game that turns it all around.
  
-It's appropriate that Monaco'graphics and gameplay hearken back to a late '80s/early '90s style of gamingsince it's been about that long that gamers have been wishing for heist game that doesn'focus on the heist gone wrong and subsequent shootoutbut rather the perfectly executed job.+Another issue that impacted the episode as a whole were the amount of times that the members of the Order backtracked into flashbacks that told of the argument that disbanded them. While I understand that it'crucial to the story, it took away completely from the decision making and the story that revolves around Jessie and the Wither Storm. The characters, minus scene with Petrareceive almost no depth and leave it to the environments and the little bit of dialogue to develop them. With the environments being the main reason to play the episode, the lack of exploration doesn't help its case. For a game that is meant to develop according to character choices, there didn'seem to be a whole lot of decision-making going to develop the story further. Hopefully, the cliffhanger ending will pose as an entryway to further Jessie and his friend's role in all of this instead of being focused on the Order.
  
-VR Control mode has a number of options available for it, but the default is that turning is done by a series of instant changes, like teleporting in place but facing different angleTurn slowly and the jumps are tinyturn fast and you get a much larger angle of changeAdditionallywhen you look while walking your "body" automatically changes direction to face the same way without the need to manually adjust itThe trick is to eliminate as much as possible anything that might cause dizziness, and although these changes wouldn'work on a game like Doom they're fine for something slower-paced like [[https://www.Mcversehub.com/|Minecraft weapons]]. It may be weird and a little jarring but also surprisingly effective.+Let me begin by saying that this episode is particularly short, like a little over an hour shortI guess that's what happens when the first two episodes are only separated by a few weeksbut the fact that to get the entire experience you have to play through it twice sort of pans out well because it then makes the episode about two hours long. Still, a much longer playthrough for the sequel was expected considering the complication of the events taking placeThat being said, the episode covers the areas following either Elligaard or Magnus and each path allows you to follow and understand more of the world of MinecraftThere are a few inconsistencies that don't make sense and some new events that don'necessarily pertain to Jessie or his/her friends, but that doesn't label the episode as terrible. By inconsistencies, I mean there were points in the game where I thought, "why can't they just do this/that in order to progress?" One moment that comes to mind is when character falls into a hole and can't seem to get out when they could have built their way out as they were able to in the first episode. The rest of the episode is littered with little things like that that make you scratch your head and ask those questions.
  
-  +The episode doesn't stop there, because once you've returned from either of those two paths, you head off as a group with whichever other character you picked up in the first episode (Lukas for me) to find the last member of the Order of the StoneSoren the Architect. This path also follows relatively fast-paced action sequence, but falls a little short with its sub-par cliffhangerIt's only episode twobut the weird events surrounding the Order of the Stone and exactly what they're going to do to stop this crazy Wither Storm seems as though it will never be resolved.
-Villagers are very useful in Minecraft . They can be traded with to acquire items and emeralds (the currency in Minecraft ). So a handy thing to do is to create a Villager Breeder . There are several different variations of this contraptionbut the most common one works on farmFarmer Villagers harvest crops, and when they have too many, they will breed automatically and produce a ch+
  
-The problem is that VR is such an incredibly tempting target that it's nearly impossible to not experiment with applying it to the FPS experience(For the sake of argument, lets call any first-person game you move around in an FPS experience, even if no shooting is involved.) The incredible presence is still wonderful even after repeated exposureand who wouldn't want to feel the full sense of scale of the world they're gaming inside? VR Minecraft? After the hundreds of hours I've put into that game it sounds like the best idea ever, except for the small issue outlined in the previous paragraphOn the plus side, Microsoft and Mojang haven'ignored the problem, and while one viewing mode is self-defeating and another a guaranteed ticket to quick nausea, the recommended VR controls actually work. It'awkward and jerky, but actually allows the game to be played with no discomfort.+The Wii U doesn't inspire that same impulse purchase instinctWhile playing the right game on one with friends is generally considered to be a good timeunlike the Wii it's gimmick isn't quite as viscerally satisfyingIt doesn'really grab you. It'a system that shares many of the same shortcomings as the Wii, but has little of its charm or raw appeal.
  
-A lot of us remember our very first video game rather fondlyWhile I’m not going to explain my own life story, I will say that I was first hooked on video games through my older cousins’ Sega Genesis systems, specifically the Sonic the Hedgehog seriesMuch of my interest in gaming as a whole came from the Yuji Naka-created mascotIt wasn’t the only set of games on the Genesis available to me at the time, but it was without question the series that hooked me. It began my own journey humbly, but in retrospect, it’actually quite difficult to articulate why it was so interesting to meThis is a situation that many of us recall, but rarely ever examine deeplyThink about your first video game, the one that convinced you to pick up a controller and keep playing till the end credits, the one that convinced you to try another game afterward. What exactly was it about that first game that hooked you and urged you to keep playing from then till today? In essencewhat appealed to you about that game that made you "a gamer"?+(Image: [[https://burst.shopifycdn.com/photos/the-long-commute.jpg?width=746&format=pjpg&exif=0&iptc=0|https://burst.shopifycdn.com/photos/the-long-commute.jpg?width=746&format=pjpg&exif=0&iptc=0]])[[https://www.mcversehub.com/|Minecraft Weapons]]: Story Mode - Episode 2: Assembly Required doesn'meet the bar that the previous episode set, but that doesn't rule it out as awful. The fact that it relies on environments to cover the fact that there'really nothing to do/talk about gives reason as to why forked paths are rarely done in gamesThere are no new innovations and because of that, the story should be a little stronger, but instead stumblesHopefullywith the potential that the series holds, the following episode will focus more on Jessie and give players a much wider variety of things to dodecide and explore.
  
what_makes_us_want_to_be_game_s.txt · Zuletzt geändert: von lesbustillos41