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nie:automata_hands-on_p_eview [2026/01/31 14:49] – created gloryashford26nie:automata_hands-on_p_eview [2026/02/02 11:11] (aktuell) – created raymonmackaness
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-[[https://nierautomatafans.com/|NieR Automata side quests|https://nierautomatafans.com/]]: Automata  will release in Japan for PS4 on February 23rd, in North America on March 7th, and in Europe on March 10th, 2017. A PC version is also scheduled to come next year, but no release window has been announced for that one. It's definitely a hotly anticipated game. It won our staff-pick for Most Anticipated Game of 2017 , and it ranked third among our read+Keiichi OkabeWhen I was working on the previous titlethe difference that I felt with other projects was that NieR uses a lot of vocals in its tracks, and I placed importance on the emotions that that conv
  
    
-NieR: Automata is certainly gathering a lot of attention lately thanks to the great gameplay showcased by the recently-released demo , but there is another element that turned many heads, the rather prominent behind of android protagonist YoRHa 2Bwhich is often generously displayed by her physics-enabled sk+When NieR: Automata was first announced , fans of the original game were excited to hear that the title was making an unexpected return thanks to Platinum Games. This week, Game Rant had a chance to go hands-on with an early build of Nier: Automata speaking with the producers about how the sequel aims to fix the extensive gameplay problems of the original titlewhile expanding the lore and universe from the first NieR that fans seemed to systematically love more than crit
  
-  +A new year is right around the corner and with it comes a slew of new games that the video game community is already giddily awaiting. Of coursethere is the dreaded first quarterUsually, anyone familiar within the video game community knows that most triple A titles will be coming out sometime in the Q3leaving Q1 looking a bit sparse. Just look at 2016 as an example. Three major shooters all came out one after the other for a few weeks and it can create some discord; getting to all those games can be difficult. With 2017 on the way, though, things are already looking a bit differentQ1 is looking more fleshed out with titles and one of those titles is Nier: Automata , not triple Abut worth all the attention.
-The producer also confirmed that the game would be PS4 Pro optimizedand confirmed than an Xbox One release was on the cards depending on how NieR: Automata sales fair from the game's launch early next yearFrom our time with the gamethe action sequences look to have heavily improved, and Platinum Games will be banking on an enveloping storyline and smoother combat keeping fans hookedWhile we have some concerns about large bland locations and a lack of cannon fodder enemy variety, it's clear that NieR: Automata looks like marked improved on the originaland action RPG fans should consider the title when it eventually releases across the gl+
  
-  +This system sends signals out into the area around the playerand these signals provide information that helps determine how much reverb to use – what the walls are made of, how big the room is, and so on. The green dots in this image are the exact spots where these signals hit, but you won’t see them when you play NieR: AutomataThey’re just there to help us debug the dynamic echo system!
-On top of that, it looks gorgeous for a 3DS gameeven thanks to the clean anime-ish graphics that really depict monsters and characters in a charming wayNow we only have to wait for the announcement of a western rele+
  
    
-After that, more gameplay was showcased at the 00:28:20 markintroducing some of the RPG element of the game, including the refugee camp that will serve as one of the settlements and a weapon shop, that incidentally sold weapons from the Drakengard series. Incidentally, the Engine Blade , coming from collaboration with Final Fantasy XV, will be tied to a quest in the g+**Giuseppe NelvaThe soundtrack has always been very important in NieR , and in fact you even held concert few months ago in Tokyo: what kind of inspiration and philosophy you you had while composing the music for NieR: Automata 
  
-According to the latest information broadcasted by Square Enix , PS4 Pro and PS4 render the game respectively at native 1080p resolution (1920×1080) and 1600 x 900. Considering that the difference between the two pixel counts isn't enormous, I did not expect it to be too prominent. Boy was I wrong. 
    
-Because it's an action RPG genre, there is a main story, but we do have side quests as well. While we do call them side questssome of them actually have chapters within themselves as wellSome of them are actually really difficultIf you want to really complete everythingit might take from 25-30 hours of gameplay, and you might need to upgrade all your weapons and whatnot to complete the quests as well, so it may take longer than t+While the demo we played only featured one boss fight against a giant buzz saw contraptiongamers should expect many more large-scale boss battle segments littered throughout NeiR: Automata On top of that, Saito also confirmed that there are more mounts aside of previously revealed deer and boars, commenting cryptically that not every mount may be an animalThe addition of several difficulty options this time around will also make for an easier playthrough experiencea sharp contrast from the difficult-by-default original NieR . The game will also feature an 'Auto Mode' for those who fail to progress through the action sequences but still want to experience the st
  
    
-While some among the easily offended crowd might take issue at the displaya whole lot of artistically-inclined fans appear to be appreciating, and that has given birth to veritable cornucopia of fan art prominently showcasing 2B's rear +The competition for these awards was fierce, with extremely strong entries in the genre and from Sony itselfbut the moment we saw Keiichro Toyama fly around in the most three-dimensional open world we have ever seentopped by graphics and colors that just give us visual overflow, we knew where our hearts w
  
-On the other handSquare Enix mentioned better lighting and shadows definition for PS4 Probut from what we can see in the comparison screenshots above, and playing the demothose improvements might not yet be implemented in the demoThat's quite understandable, considering that we're still about two months from release.+In a tightclosed spacesounds don’t echo very much. In a wide open room like the one above, thoughechoes last longerEchoes also change depending on the materials that make up an area: They’re louder when you’re surrounded by metal than when you’re surrounded by dirt, for example. Each area you explore in a game needs its own reverb settings to get these echoes just right.
  
    
-Incidentally, if you look at the wall in the second imageit's quite noticeable that there is lot less aliasing. Keep in mind that the livestream was in 720p, so the game will look better than in the screenshots, that are intended only for comparison purpo+Those interested in checking out what should be one of the first big RPG releases of 2017 should head over to the PlayStation Store now to begin downloading their copy of the demo. First impressions matter a lotand if the buzz surrounding the demo is any indication[[https://Nierautomatafans.com/|NieR Automata character guide|https://nierautomatafans.com/]]: Automata could be sleeper hit waiting to happen - perhaps Square Enix and Platinum Games will be able to combine to top the former's incredible 2016 after 
  
-  +There is really popular show for instance, Game of Throneswell Drakengard was dealing with all themes presented in GoT long before it was popular. This game has it allincestchild abuse, sadism and other heavy themes. It also has dragonswhich are dealt with in more realistic way than GoT. Fans of fantasy know Dragons are almost god-like beings, hell, in Dark Souls they’re immortal…. getting back on topic though. This series is known for pushing boundaries’. Drakengard was the first of its kinda game doing something different that few gamesespecially beat ‘em ups were approachingThe storytelling in Drakengard was astounding. Drakengardconvey's a sense of permanence of choice that games can still struggle with today. Not that every game must have a rigid backbone to it, that wouldn’t make video games fun. It’s understanding the way the story is being told though that allows for the praise this game series deserves. Long story shortDrakengard tells a story in its own way, also knowing how to end a gameThe same can be said for Nier. Even both game’s sequel game’s manage to keep things interesting while remaining in the realm of the weird.
-Yoko-san might be referring to this post , in which Twitter user Kibu  provided Â handy gallery of a whole lot of dedicated fan artfor which the Game Director took time to thank him personally . On the other handuser kuchiekoo  provided an actual zip . It's worth mentioning that, while the art included in both links is absolutely charming, it might be considered not safe for work in some workplaces, so click at your own r +
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-Square Enix Japan doesn't seem to have trouble showing it off even in official promotional screenshotsas you can see below, and during the latest livestreamProducer Yosuke Saito even took some time to clarify that the white underwear worn by 2B isn't actually panties, but the bottom of leot +
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-PlatinumGames opted to further utilize the power of PS4 Pro by implementing better visual effectsas you can see in the screenshots below. Besides looking even smoother thanks to a motion blur effect (first picture)lighting will be more advanced (second picture)including sharper god rays and atmospheric effectsLast, but not least, shadows will be much higher in resolution (third picture)showing small details like foliage and m +
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-On the other handabout Gravity Rush 2 he mentioned that the number of NPC is increased since the previous game, and it's awesome. Since he was playing for the first time in a while, he almost did not remember the gravity controls, and the environments are beauti+
  
nie/automata_hands-on_p_eview.1769870982.txt.gz · Zuletzt geändert: von gloryashford26