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nie:automata_develope_blog_details_development_p_ocess_and [2026/02/02 14:55] – created claudettemcbrydenie:automata_develope_blog_details_development_p_ocess_and [2026/02/02 18:54] (aktuell) – created lawrencej35
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-While the red-eyed enemies did run the risk of repetition, the game mixed up the action with unique camera anglesswitching from traditional 3D perspective to a 2D sidescrollerThese transitions felt seamlessand the bold move to play with camera angles kept the combat from feeling too stale as 2B progressed to each new fighting location. She has several hack-and-slash attacks, and gamers can also utilize their floating pod companion to lay down bullets and trigger laser attacks from distance - something they'll have to do when enemies who can't be melee attacked enter the pict+Because it's an action RPG genrethere is main story, but we do have side quests as wellWhile we do call them side questssome of them actually have chapters within themselves as well. Some of them are actually really difficult. If you want to really complete everything, it might take from 25-30 hours of gameplay, and you might need to upgrade all your weapons and whatnot to complete the quests as well, so it may take longer than t
  
-(Image: [[https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13241861/jbareham_181009_2982_0001.jpg?quality\u003d90\u0026strip\u003dall\u0026crop\u003d0,0,100,100|https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/13241861/jbareham_181009_2982_0001.jpg?quality\u003d90\u0026strip\u003dall\u0026crop\u003d0,0,100,100]])On paper, Nier sounds like a strange gameIt's an action RPG where the player controls the titular protagonist who is on a quest to cure his daughter Yonah from a disease called Black Scrawl and takes place 1312 years after the year 2049Nier is accompanied by a talking floating book known as Grimoire Weiss"female" warrior Kaine with mouth that could make a sailor blushand Emil, who has something in common with gorgons and ends up looking like something retrieved from the nether regions of Tim Burton'mindThis game is actually about as weird as it soundsbut that is part of the charm that has made the title nier and dier to many gamersThe emotional story, memorable characters, humorous dialog and fantastic soundtrack have made it cult hit among action RPG fansand because of this there is certain level of excitement over the upcoming Nier: Automata, which recently received a playable demo.+There is a really popular show for instance, Game of Thrones, well Drakengard was dealing with all themes presented in GoT long before it was popularThis game has it allincestchild abusesadism and other heavy themesIt also has dragons, which are dealt with in a more realistic way than GoTFans of fantasy know Dragons are almost god-like beingshellin Dark Souls they’re immortal…getting back on topic thoughThis series is known for pushing boundaries’. Drakengard was the first of its kind, a game doing something different that few gamesespecially beat ‘em ups were approaching. The storytelling in Drakengard was astounding. Drakengard, convey'a sense of permanence of choice that games can still struggle with todayNot that every game must have a rigid backbone to it, that wouldn’t make video games fun. It’s understanding the way the story is being told though that allows for the praise this game series deservesLong story shortDrakengard tells story in its own wayalso knowing how to end game. The same can be said for Nier. Even both game’s sequel game’s manage to keep things interesting while remaining in the realm of the weird.
  
    
-Because it's an action RPG genre, there is a main story, but we do have side quests as well. While we do call them side quests, some of them actually have chapters within themselves as well. Some of them are actually really difficultIf you want to really complete everything, it might take from 25-30 hours of gameplay, and you might need to upgrade all your weapons and whatnot to complete the quests as well, so it may take longer than t+Those interested in checking out what should be one of the first big RPG releases of 2017 should head over to the PlayStation Store now to begin downloading their copy of the demoFirst impressions matter a lot, and if the buzz surrounding the demo is any indication, NieR: Automata could be a sleeper hit waiting to happen - perhaps Square Enix and Platinum Games will be able to combine to top the former's incredible 2016 after 
  
-As an animator first and foremostthere’s a lot you can’t help but want to leave inBut you’re not making a movie here – you’re making a game, and it has to be tight and responsive. The truest sign of a skilled game animator is their ability to make something great with the number of frames they’re given.+This system sends signals out into the area around the player, and these signals provide information that helps determine how much reverb to use – what the walls are made ofhow big the room is, and so on. The green dots in this image are the exact spots where these signals hit, but you won’t see them when you play NieR: AutomataThey’re just there to help us debug the dynamic echo system!
  
 +Nier: Automata is a game fans of the series have been eagerly awaiting and even has a demo available. So what makes Nier so important and what does it have to offer gamers? Well, for one, the series is known for its dark tone (sorry Yoko) and almost horror-like storytelling with settings to match. The narrative of Nier and its parent game Drakengard have overly-depressing and somber narratives. Nothing good really happens in these games and it would be a safe bet that [[https://Nierautomatafans.com/|nier automata Dlc|https://nierautomatafans.com/]]: Automata will follow suit. The storytelling in these games is about as adult as they come (make sure kids aren’t around when playing). For anyone who hasn’t played the original Drakengard, go play it: it comes highly recommend. It wasn’t mind blowing by any means, but what it was doing for gaming was something drastically different.
    
-When NieR: Automata was first announced , fans of the original game were excited to hear that the title was making an unexpected return thanks to Platinum Games. This weekGame Rant had chance to go hands-on with an early build of Nier: Automata speaking with the producers about how the sequel aims to fix the extensive gameplay problems of the original titlewhile expanding the lore and universe from the first NieR that fans seemed to systematically love more than crit+While the red-eyed enemies did run the risk of repetition, the game mixed up the action with unique camera anglesswitching from traditional 3D perspective to a 2D sidescroller. These transitions felt seamlessand the bold move to play with camera angles kept the combat from feeling too stale as 2B progressed to each new fighting location. She has several hack-and-slash attacks, and gamers can also utilize their floating pod companion to lay down bullets and trigger laser attacks from distance - something they'll have to do when enemies who can't be melee attacked enter the pict
  
-The demo for [[https://Nierautomatafans.com/|NieR Automata strategy|https://nierautomatafans.com/]]: Automata is contained to the mission inside the factory and took about an hour to completethough 45 minutes is probably more accurate if the player isn't constantly taking screenshots. During the demo 2B has only one companion that only communicates with her a few times. The humorous bickering among NPCs in Nier was something enjoyable about that game, but I must stress that just because it was absent in the demo does not mean anything regarding its absence or inclusion in the final game, though it would be disappointing if we do not get anything comparable to Grimoire Weiss and Kaine going back and forth. Nier is a personal favorite from the previous console generationbut looking at it objectively, it did have a few rough edges. A game cannot be judged on a single level demo, but the content of the demo indicates that Nier: Automata will present a world that is different from its predecessor but will retain its essence but with more refinementThe odd motif of covered eyes seems like it will be more prominent, and the graphics look to be of a much higher relative quality than the originalThe overall soundtrack cannot be judged based on a single level, but what was included in the demo sounded like the natural progression of its predecessor's score. So nier, farwherever you are , if you were fan of Nier, this demo indicates that we can be optimistic about the upcoming sequel. +(Image: [[https://i.ytimg.com/vi/nMTJlHWjzd4/hq720.jpg|https://i.ytimg.com/vi/nMTJlHWjzd4/hq720.jpg]])As a seriesit has managed to keep up with the times in good stride ( even if it got weirder along the way ). Nier and its predecessor Drakengard were both superb reflections of their time. Nier: Automata is already looking to address certain themes all too familiar for the times right now. Again, making giant leap into the futurepossibly to speak on what technology means for the world. How it shapes and effects our lives. It will be interesting to see where Automata goes because it will be the first game without human protagonistHeroine 2B looks female, but like her counterpart S9 (looks male)they are both fully functioning machines. Not a single human thing about themaside from looks (they both look dope). It will also be game without bloodas far as what has been shown. Surprising as this series oozes blood; even the shades in Nier spouted fountains of goreYet even this design choice of focusing more on explosions than gore is importantGiving pause to thoughtmaybe Nier: Automata is saying something about our world in a clever way that is built into its world.
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-Character models are animated through a system of joints that we call "bones." Each of these colorful lines is one of the boss’s bonesShe has 364 bones in total – 249 in her bodyplus another 115 in cloth details like her cape and dress. The metal skirt that makes up her lower body is collapsed in this view, so it’s covered by her cloth dress +
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-YS: As you may know already, the previous title was not what you'd call "huge success," but it does have a big cult following. When we thought about creating a new title for the franchise, I thought that it needs to become a greater success. To do that, I wanted to have my favorite composer, my favorite director, my favorite artist and my favorite designer, so I asked everyone to join and to create a success that I think is necessary for this franchiseI'm very glad that you feel the same+
  
nie/automata_develope_blog_details_development_p_ocess_and.1770044133.txt.gz · Zuletzt geändert: von claudettemcbryde