Benutzer-Werkzeuge

Webseiten-Werkzeuge


destiny_2_beta:fi_st_imp_essions

Unterschiede

Hier werden die Unterschiede zwischen zwei Versionen angezeigt.

Link zu dieser Vergleichsansicht

destiny_2_beta:fi_st_imp_essions [2026/03/06 11:51] – created jacelynbunbury3destiny_2_beta:fi_st_imp_essions [2026/03/10 17:29] (aktuell) – created wallaceneely
Zeile 1: Zeile 1:
  
-As for the Crucible, it seems to be an uneven blending of old and new, and like any good shooter, will probably need a few matches under its belt to see where it standsI was grouped with teams that either know shooters or know Destiny the first few matches tackled. My team dominating match after match, while hapless players threw themselves at our Guardian-trained reflexes. It almost didn’t seem fair, probably because the other teams weren’t making use of their powers and treating the Crucible like any other shooter. Jumping in on day two, however, was completely different. Being on the receiving end of the stick was just not fun. My team wandering off to play "team deathmatch" instead of the actual objective. At this point, it’s confusing when other players dont know mechanics. Most games use the same objective-based gameplay with personal slight variations, but to see my team run to the meat grindercompletely away from the very thing we were supposed to be protecting, was disheartening. I had to quit while I was ahead. Not because the other players were bad, they just didn’t seem to care.+Seeing as so many [[https://www.destiny2focus.com/|Destiny 2 Weapons]] players invested time and money into The Taken King and Rise of Iron, it’s understandable that theyd want to see some of that content return. LuckilyThe Taken King is well represented in Destiny 2Rise of Iron? Not so much.
  
-As the EDZ’s NPCDevrim provides relevant info and commentary while playing on Earthand serves as the area’s vendor for purchasing new weapons and armorHe also serves as the area’s Faction Leader and will reward players with Legendary Engrams after earning enough Reputation with himReputation is earned through exploring and participating in activities throughout the areaDoing so will grant players area-specific tokens and materials that can then be traded into Devrim for ReputationOnce the bar is full, and you’re level 20, Devrim will give players the engram. Once collected, he Reputation Bar will reset, giving players the chance to earn additional Legendary Engrams.+Fallout 4 and Dead Space 3 were both the standout best sellers of their respective series. More gamers are familiar with these series thanks to their widespread success. On it’s ownthis success is a good thing. In the case of Fallout at leastit means that the series has a futureJust like with Destiny 2, however, that success came with a priceIn the case of Fallout 4 , greater success and mainstream appeal came at the cost of its RPG depthInstead of defining what kind of character they want to play at the outset of the game, players can instead develop them as they playThe Sole Survivor’s identity is fluid. They can be anything and everything given enough time. They’re basically competent in everything from the outset of the game and developing them is mostly just a matter of increasing their damage with/resistance to different types of weapons.
  
-Destiny came up short in many departments following its 2014 launch, including explorationExploring EarthVenusMars and the Moon was supposed to be excitingbut ended up being a chore. The open areas of each planet were flat, plain and lacked exciting activities to participate inThey were pretty but didn'have substance to keep players entertained outside of mindless busywork. This is something Bungie is directly addressing with Destiny 2.+Much of the gameplay changes lie under the hoodPrimarySpecial and Heavy weapon classifications have been replaced with KineticEnergy and Power weapon classifications. While many may lament the fact that Sniper RiflesFusion Rifles and Shotguns have been moved to the Power Weapon slot, the changes made to the classifications are ultimately smartPlayers now have more viable weapons to choose from, making it easier to melt enemy shields with Energy Weapons, pound unshielded enemies with Kinectic Weaponry and better control crowds with Power Weapons. New gun types like the submachine gun and grenade launcher are thrown in to add more variety and are quite fun to use.
  
-Of all the things players can do in the open area, Adventures are the most story-driven. Presented on the map as an orange banner with a white swordthese activities task Guardians with following a series of objectivesStructurally, Adventures most resemble the mission design of missions from the original; get an objectivego clear out wave of enemies, listen to Ghost speculate bit, and battle boss.+[JH]: We have lots of contextualized moments in target locations where there are moments thatwhen you go back and play with your returning character, you get a series of lines that will acknowledge the experiences you’ve hadWhen we tackle the story, one of the challenges we had was about how serialized we wanted to be. We want to bring new fans into this franchisebut in doing so we need to make it accessible. So, the experience of new player in this sequence is to introduce the Taken as if you’d never heard of them before. We wanted to make sure new player got who they were without being bogged down with too much lore. For returning player, however, you’re going to see it’s pretty different.
  
-Looking back at the original beta for vanilla Destinythere was a tremendous amount to do and see, even some leveling involvedThe Destiny 2 beta feels like Bungie is keeping their cards close to the chest because anything that could rock the boat might just tip it overDestiny is successfulbut it comes with a reputation, and scuffing up that reputation in anyway could make or break sales numbers once September rolls aroundThe beta gives enough of itself to put players at ease while also remaining the carrot and the stick. For a Destiny fan, it’s easy enough to digest; take everything learned from Destiny and apply that to this beta, it’a guaranteed good timeFor those who might be making their way back though, this might look more like a shooter than the online multiplayer game Bungie promisedWhile I can only speculate as to why the amount of content was significantly trimmed down, it’s probably for good reason or it’s just actually a beta.+[JH]: Like any good storyit’s going to live or die based off the depth and reliability of your villain. We put a lot of hours into developing GhaulAt first, yeah, he seems like a guy who just wants to kick us in the balls and move on down the road after taking Earth. 
 +At the end of the missionwe finally meet Ghaulwho is terrifying in his all-white armor and his Darth Malak-esque maskHe gives a great speech and welcomes us to a world without light, as he strips the Traveler of its power. He then promptly kicks your de-powered self off the edge of the Tower and the Destiny 2 logo fades in to end the Beta'missionI assume the next mission will take place within the cityBut the first mission of Destiny 2 impressed and if they can keep that up with the rest of the campaign, it could be great.
  
-Finallywe were able to sneak in a match of Countdowna new multiplayer mode in Destiny 2The mode is essentially Search & DestroyOne team is tasked with planting a bomb, and the other is tasked with defusing it. If an entire team is eliminated, however, the round endsThe first team to win six rounds is the victor. It’s a neat mode for those who like these types of multiplayer modes. For those who don’t like it, modes like Clash will return. Unlike Destiny, however, all multiplayer modes will only support eight players, down from twelve.+With these sorts of compromises becoming commonplaceit’s no wonder that there are many gamers out there who’ve become afraid of the casual audience. More and more often they’re seeing niche series they enjoy getting compromised and simplified for the sake of attracting the casual player. Are they right to vilify the casual audience? Noabsolutely not Like it or not, the casual audience is vital to gaming’s survival and it’s not the their fault that publishers are trying to get their attentionInstead of insulting and ridiculing casual playershardcore fans should be trying to bring them into the fold. In fact, publishers and developers should be trying to do the same thing. Major departures like Fallout 4 and Dead Space 3 would better serve their creators and IP as side-games rather than mainline series entries. If a given publisher’s goal really is to expand a series’ player basethen use these sorts of games to attract people that can actually be converted into fans rather than simply going for the easy saleThey should be trying to create long-term customers rather than simply attract short-term guests. There is still great value to be found and lots of money to be made in the various genre niches. Their fans are passionate and are willing to support honest effort if it means getting more of what they love. It’s just matter of respecting them and the series they love when trying to increase their ranks.
  
-Speaking of space-magicmore lore has been filled in with the arrival of new ghostYesnot everyone wants to crawl to the internet to discovery the intricate workings of just what makes Destiny tick, but for lore-nerds like me, this is a dream come true. I will gladly take more lore, because for those who don’t know, [[https://www.Destiny2focus.com/|Destiny 2 Weapons]] has some crazy cool sci-fi/fantasy loreWhen is space-magic a bad thingIt’s notAny tad bit more of lore to leak out will be greedily consumed until the next one arrivesIt might seem like a small thing, but all those NPCs aren’t just spotting nonsense, they are referencing thingsIt’s the same reason every item has a cryptic descriptionIn fact, this might be the best time to get to know Destiny. Might as well see how it all came to be while waiting for Destiny 2, rightSo, go read that lore. It’s crazy and out-there in the best of ways. Just know it's heavy on the space-magic -- a wizard did come from the moon, after all. If that doesn’t sum it up, I don’t know what does.+There are a total of eight maps and five game modes. SupremacyClash, and Control are part of the Quickplay option, and new modes Countdown and Survival are part of CompetitiveUnfortunatelythere is no option to select the game mode you want once you select Quickplay or Competitive. If you really want to play Control, you have to hope that the game’s matchmaking doesn’t randomly throw you into Supremacy or Clash.(Image: [[http://www.imageafter.com/image.php?image=b5nature_animals_birds018.jpg&dl=1|http://www.imageafter.com/image.php?image=b5nature_animals_birds018.jpg&dl=1]])
  
destiny_2_beta/fi_st_imp_essions.1772797916.txt.gz · Zuletzt geändert: von jacelynbunbury3