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destiny_2:the_sto_y_so_fa [2026/03/08 19:37] – created gracea703785destiny_2:the_sto_y_so_fa [2026/03/09 14:06] (aktuell) – created jacelynbunbury3
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-Going deeper into the earthwe finally found what the Red Legion was searching for, Protheon, the Modular Mind. This giant bipedal Vex machine was the final boss and he was quite the challenge. All his attacks caused splash damage and a single stomp was enough to snuff out a Guardian. While he was quite the bullet sponge, Bungie did make it interesting by constantly changing the arena. A multi-tiered boss, Protheon would destroy the arena, sending us falling down to a new one. Each arena had its own little quirk. The second had burning effect every now and again that would drain health. The third was surrounded by a lake of a milky white substance that would birth Vex gruntsIts was an exciting boss battle that was more entertaining and engaging than anything in vanilla Destiny.+Howeverprobably the most disgusting offense this expansion imposes on players is that vanilla players are now locked out of key content they had access to just weeks ago. The Prestige Leviathan raid now requires Power Level that can only be attained by purchasing the DLCThis is especially terrible for PC owners who have only had six weeks to enjoy this content. Considering ‘Dark Below’ did not lock vanilla Destiny players out of the ‘Vault of Glass’ hard mode, there’s no excuse for what’s going on here.
  
-(Image: [[https://ufpro.com/storage/app/media/Landing20Grey20Page/brown-grey-characteristics.jpg|https://ufpro.com/storage/app/media/Landing20Grey20Page/brown-grey-characteristics.jpg]])One of the biggest questions around Destiny 2 is if Activision and Bungie are doing enough to fix what is an extremely wonky machine, and if so, can it be saved? Destiny 2 does have a dedicated fan basebut even that has hit a low point compared to when Destiny found itself going through these same woesjust with less grief, which makes sense. Destiny isn't perfect and it came a long way from when it launched, but many of the problems in Destiny 2 didn'exist for DestinyIn many ways Destiny 2 felt like it had taken about a thousand steps back. Now Destiny 2 finds itself not only on the same trajectory as the originalbut also with more patches and leaks to fix. The boat was sinking as soon as it hit water, it just took a little time at sea to see just how bad things were.+While there no new classes,  [[https://www.destiny2focus.com/|Www.Destiny2Focus.Com]] each of the three returning classes get a new subclass. Hunters get Arcstrider, Titans get Sentinel and Warlocks get Dawnblade. Each of the new subclasses is a joy to use and players can unlock their other Destiny 1 subclasses (GunslingerStriker and Voidwalker) and The Taken King subclasses (NightstalkerSunbreaker and Stormcaller) if the new ones aren'their cup of teaEach returning class has been tweaked to make them more viable in Destiny 2, and both new and old are fun to play.
  
-Still, the EDZ is a gorgeous area to exploreand more visually impressive than the vast majority of Destiny’s worlds with only Venus giving the EDZ a run for its money. While its size may be a bit deceptivewhat matters more is if there’s enough content to make exploration worthwhile.+The strike displayed just how big of a leap the sequel is over its predecessor. The Inverted Spire is an exciting mission from beginning to endshowing off the design philosophy that will hopefully permeate the entire game. The maps were far more open, allowing us to approach the battles in certain ways. At one point, we had to cross a huge battlefield with Vex and Cabal battling in the craters. While there will be a lot of returning enemies, there will also be plenty of new ones. For example, the Cabal have War Beasts, doglike creatures that arent afraid to get in close and maul unsuspecting Guardians. Even the returning enemies have some neat new abilities. The Cabal Phalanx now has the ability to put down a bigger shield for a small amount of time, meaning you’ll have to jump over and walk around if you want to get them.
  
-Oh, patrols return in Destiny 2. The blinking green beacons are littered throughout the EDZ, and the missions they dole out havent changed from the first game. Kill a certain amount of enemies to collect materialskill a captain, scan an area, etc. Patrols are still meaningless busy work, but you do get some rewards for completing them.+It would seem that the Fallen have been able to get their hands on the Golden Age SIVA nanotechnology, transforming them into technologically enhanced beings capable of mass destruction. This story is pretty cut in dry as youre initially tasked with investigating the Plaguelands, which leads you to gain further information on SIVA itselfand then you need to destroy the Splicer leadership.
  
-The campaign mission was the "Homecoming" mission from the gameplay reveal. It's the first mission of Destiny 2 and kicks things into action with a giant explosion. The Cabal’s Red Legion has launched a strike on the Last City in an attempt to steal the Traveler. Homecoming is the perfect opening mission for [[https://www.destiny2Focus.com/|destiny 2 News]] 2, illustrating just how much is changing between the new game and the oldThere are epic moments, like helping Zavalla hold back waves of Cabal infantry, interactions with NPCs and actual set piece moments taking place. +The Strike is a good place to start. It reveals a little more of the world players can expect, showcasing great improvements to Destiny. The most notable thing about the Strike is just how open it feltInstead of running casually down one big hallway that twist and turns, the Strike makes use of all the space availableThe number of paths available was astounding and never has it been so easy to get separated from the group, meaning communication (or keeping an eye out) is key. Party members can’t just run ahead to go off and do their own thing; the Strike actually requires some teamwork and that’s a good thing. More than a few times, imminent danger is awaiting any careless Guardian who might think "I’ve got this." The mechanics of it all also helped with this feeling, giving the Strike enough complexity, but not so much that it felt bogged downIts hard to get an exact read, though, because this is only one Strike and without leveling of any sort, it might just seem tough. This is how every Destiny expansion has played out. Things feel like they were getting more challenging, but level up enough gear and light, and those Strikes become cake-walks. I even encountered some of this already, by just breezing past the giant drill without stoppingWhat looked like challenging set piece became just a set piece. No interaction required.
-The people running Bungie and Activision aren’t stupidIt takes a great deal of smarts and business acumen to successfully run and grow any kind of company; they know exactly what they're doingTheyre trying to make it sound like they’re doing their fans a favor, but we wouldn’t be seeing this if that were truly the caseIf they really wanted to do their consumers favor, they could do any of the following:+
  
-Hardcore Gamer was invited out to BellevueWashington to check out Earth’s new open area, the European Dead Zone (EDZ). Replacing the Cosmodromethe EDZ may look fantasticbut does it provide enough meaningful content to keep players invested? +Jumping inthe beta opens with a great startshowcasing the opening mission which immediately wraps up a story arc for old players and wipes the slate clean for new players. It’s a guaranteed win-win. Unless you’re a guardianthat isthen it’s a significant loss. For a mission showcase, this is an excellent example; this story mission had more feeling in it than all of my time spent with my guardianCharacters are interacting with youMysteries as to where other characters went are easy to spot in the environment and it all around creates sense of awe. Where is Eris Morn? Her glowing green jar half buried in ruble where she once stood. Or the cleaning bot that maintains its programming, casually sweeping up the blood of dead Cabal while the Tower is literally on fire in every other regardSeeing some of the most famous guardians in actionworking with you. Entering hallway and seeing the very people Guardians are supposedly protecting, scared, huddling together as their home is taken awayDestiny 2 wants to hit with impact, and it does. 
- +As for yourselfyou are a Guardian which, thanks to a ghost, is bestowed with the power of light (from The Traveler) to battle the DarknessThese are mechanical drones that originally came from the Traveler attach themselves to a deceased soldierThey serve as scoutslibrarians, and mechanicsbeing able to access different types of machinery and bypass alien decryptionsThey are vital to the survival of mankindensuring their warriors are properly guided and revived when need be. As for the allied racesthere are HumansAwoken and Exos. We really don’t have to talk too much about Humans as it’s pretty self explanatory what they are. Awoken were formerly human, but were transformed during The Collapse, and now they stand dividedeither on Earth or with their recluse Queen on the Reef. Finally, Exos are mechanical beings created by Humans long ago to be proficient in combat. At some point they became self-aware, but unlike the Terminator, they stand with humanity.
-Then thoughts of what Bungie had envisioned for Guided Games began cropping up in my headWhen Bungie announced Guided Games, it seemed excitingHere was feature that would ease the stress of finding a group and knowing that group could be handpicked by the seekerIt meant not having to sift through toxicityfeeling bit closer to strangers and maybe making a friend or two along the wayGuided Games has a long way to go and needs some serious refinementI was not about to spend another hour waiting for the next groupfor fear of having the same thing happen all over againDestiny 2’s Leviathan was proving to be more of monster than first imagined. +
- +
-While thinking about all of thisone other raid consistently keeps popping into my headVault of Glass. Ask any veteran Destiny player and they will probably say Vault of Glass is one of the bestif not best raid Destiny has ever hadIt was a perfect blend of platformingpuzzles and bosses that created a ridiculously fun raid that could be played with ease over and over againEven when taking new people in, it was understood that the longest it would take was minimum six hours. Leviathan was a false sale. Guardians struggle with it even when knowing the strategies for each roomthe rewards are the most lackluster yet with no armor or weapons dropping to even give the slightest sense of accomplishment, and new players will probably not want to touch it because it requires a level of communication and coordination that only close friendsprofessional streamers or elite gamers really have.+
  
destiny_2/the_sto_y_so_fa.1772998651.txt.gz · Zuletzt geändert: von gracea703785