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destiny_2:the_sto_y_so_fa [2026/03/06 10:42] – created azucenadallachydestiny_2:the_sto_y_so_fa [2026/03/09 14:06] (aktuell) – created jacelynbunbury3
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-The final piece of DLC is more of an isolated incident on Earth, with a couple of overlaying issues after the factThis takes the player to the Plaguelands, sealed off area within the Cosmodrone that houses a familiar but new threat. You meet with Saladin Forge, the last remaining Iron Lord who seeks aid from the GuardiansFor clarity, Iron Lords are essentially noble Guardians who have taken up the mantle to defend and rebuild civilization, protecting the walls of the Last City.+However, probably the most disgusting offense this expansion imposes on players is that vanilla players are now locked out of key content they had access to just weeks agoThe Prestige Leviathan raid now requires Power Level that can only be attained by purchasing the DLCThis is especially terrible for PC owners who have only had six weeks to enjoy this content. Considering ‘Dark Below’ did not lock vanilla Destiny players out of the ‘Vault of Glass’ hard mode, there’s no excuse for what’s going on here.
  
-Having done every previous raid in the first Destinyit was exciting looking forward to the first raid for [[https://www.destiny2Focus.com/|Destiny 2 Updates]] 2. What would it be thematically? How would it operate with challenging a fireteam of six? What would the loot be? Would it be so fun that it would call Guardians back for multiple run throughs? And then Leviathan droppedIt looked spectacularchallenging and unlike any raid seen yetIt was freaking massive space fish eating a planet; it screams ominous!+While there no new classes [[https://www.destiny2focus.com/|Www.Destiny2Focus.Com]] each of the three returning classes get a new subclassHunters get ArcstriderTitans get Sentinel and Warlocks get DawnbladeEach of the new subclasses is joy to use and players can unlock their other Destiny 1 subclasses (Gunslinger, Striker and Voidwalker) and The Taken King subclasses (Nightstalker, Sunbreaker and Stormcaller) if the new ones aren't their cup of tea. Each returning class has been tweaked to make them more viable in Destiny 2, and both new and old are fun to play.
  
-[Matthew Ward]: We had the opportunity to spend time building him up in that he’s not just a bad guyIn his worldhe’s the good guy with a purposeThere’s something that’s deeper to himWe wanted to make sure our antagonist wasn’t just cliché.+The strike displayed just how big of a leap the sequel is over its predecessor. The Inverted Spire is an exciting mission from beginning to end, showing off the design philosophy that will hopefully permeate the entire gameThe maps were far more openallowing us to approach the battles in certain ways. At one point, we had to cross a huge battlefield with Vex and Cabal battling in the craters. While there will be lot of returning enemies, there will also be plenty of new onesFor example, the Cabal have War Beasts, doglike creatures that arent afraid to get in close and maul unsuspecting GuardiansEven the returning enemies have some neat new abilities. The Cabal Phalanx now has the ability to put down bigger shield for a small amount of time, meaning you’ll have to jump over and walk around if you want to get them.
  
-As for yourself, you are a Guardian which, thanks to a ghost, is bestowed with the power of light (from The Traveler) to battle the Darkness. These are mechanical drones that originally came from the Traveler attach themselves to a deceased soldier. They serve as scouts, librarians, and mechanics, being able to access different types of machinery and bypass alien decryptions. They are vital to the survival of mankind, ensuring their warriors are properly guided and revived when need be. As for the allied racesthere are Humans, Awoken and ExosWe really don’t have to talk too much about Humans as its pretty self explanatory what they are. Awoken were formerly human, but were transformed during The Collapse, and now they stand divided, either on Earth or with their recluse Queen on the Reef. FinallyExos are mechanical beings created by Humans long ago to be proficient in combat. At some point they became self-awarebut unlike the Terminator, they stand with humanity.+It would seem that the Fallen have been able to get their hands on the Golden Age SIVA nanotechnologytransforming them into technologically enhanced beings capable of mass destructionThis story is pretty cut in dry as youre initially tasked with investigating the Plaguelandswhich leads you to gain further information on SIVA itselfand then you need to destroy the Splicer leadership.
  
-[JH]: There’s two key things going on with Ghaul. One is giving him goal and objective that he desperately wants that we as players can relate to. What do you care about? It’s your light, your progressyour powersYou care about that which the Traveler has given youGhaul wants that, and it’s the thing that youre both going to fight forThe second is, when you start digging into the storyyou see that he has a drive and obsession with being worthyHe doesnt want to just take ithe wants to earn it.+The Strike is a good place to start. It reveals a little more of the world players can expectshowcasing great improvements to DestinyThe most notable thing about the Strike is just how open it feltInstead of running casually down one big hallway that twist and turnsthe Strike makes use of all the space available. The number of paths available was astounding and never has it been so easy to get separated from the group, meaning communication (or keeping an eye out) is key. Party members can’t just run ahead to go off and do their own thing; the Strike actually requires some teamwork and that’s a good thingMore than a few times, imminent danger is awaiting any careless Guardian who might think "I’ve got this." The mechanics of it all also helped with this feelinggiving the Strike enough complexitybut not so much that it felt bogged downIts hard to get an exact read, though, because this is only one Strike and without leveling of any sort, it might just seem tough. This is how every Destiny expansion has played out. Things feel like they were getting more challenging, but level up enough gear and light, and those Strikes become cake-walks. I even encountered some of this already, by just breezing past the giant drill without stopping. What looked like a challenging set piece became just a set piece. No interaction required.
  
-It was the third week which meant the Gauntlet room was up first; room I hadn’t encountered yet. The mechanics were explained and I felt good with the ease at which this seemed like it could be doneThe Gauntlet room only echoed what the world-firsters had stated; those seeking to guide others through the raid were going to have hell of timeA certain party member who also was seeker wasn’t talking much throughout the two hours spent trying to get coordination down. They kept wandering offnot listening and generally being unhelpful. It ended with them dropping out of the fireteam never to return even with party invites thrown their wayIt was time to call it quitsDefeated the third seeker and myself thanked the Clan that had been the guides for their time and parted ways. +Jumping in, the beta opens with a great start, showcasing the opening mission which immediately wraps up a story arc for old players and wipes the slate clean for new playersIt’s a guaranteed win-win. Unless you’re guardian, that is, then it’s significant lossFor mission showcasethis is an excellent example; this story mission had more feeling in it than all of my time spent with my guardianCharacters are interacting with you. Mysteries as to where other characters went are easy to spot in the environment and it all around creates a sense of aweWhere is Eris Morn? Her glowing green jar half buried in ruble where she once stood. Or the cleaning bot that maintains its programming, casually sweeping up the blood of dead Cabal while the Tower is literally on fire in every other regardSeeing some of the most famous guardians in actionworking with youEntering a hallway and seeing the very people Guardians are supposedly protectingscared, huddling together as their home is taken awayDestiny 2 wants to hit with impact, and it does. 
- +As for yourself, you are a Guardian which, thanks to a ghostis bestowed with the power of light (from The Traveler) to battle the Darkness. These are mechanical drones that originally came from the Traveler attach themselves to deceased soldierThey serve as scoutslibrariansand mechanics, being able to access different types of machinery and bypass alien decryptionsThey are vital to the survival of mankindensuring their warriors are properly guided and revived when need beAs for the allied racesthere are Humans, Awoken and Exos. We really don’t have to talk too much about Humans as it’s pretty self explanatory what they areAwoken were formerly human, but were transformed during The Collapse, and now they stand divided, either on Earth or with their recluse Queen on the ReefFinallyExos are mechanical beings created by Humans long ago to be proficient in combat. At some point they became self-aware, but unlike the Terminator, they stand with humanity.
-Dead Space 3’s compromises were a bit more subtle , but they still resulted in a not-so-minor departure for the seriesWhere the first two games were horror games first and shooters secondDead Space 3 was the oppositeIt traded careful resource management and situational weapons for resource crafting and all-purpose creations. Rather than a tense experience that required its players to think on the flyplayers got an occasionally startling but overall leisurely romp through an undead ice planetOnce players acquired enough resources to craft a gun with both long and short range firing modesany semblance of genuine scares and vulnerability went right out the airlockSupposedlyIsaac isn’t even alone for most of the game thanks to his partnerCarver, appearing out of the ether during every other cutscene. Just like with Fallout 4 and Destiny 2, Dead Space 3 represented a shift in genre for the sake of more mainstream appeal. The semblance of the game its fans loved was still there, but that’s all it was: semblanceThe traits that made it uniquethat attracted a fanbase in the first placethose were either severely watered down or cut out entirely in the name of attracting more casual players. +
- +
-Well that didn’t take long. It’s only been about a month since Destiny 2 released and it’s already struggling to hold its players’ attentionMany are focusing on loot or the sheer lack of content as the causebut the game's real issues run a bit deeperHaving loot to grind for is all well and goodbut it doesn’t amount to much when there’s not a whole lot one can actually do with it. The game’s economy has also undergone a very player-unfriendly changeone that encourages microtransactions and hoarding over fun and engagement. Even the moment-to-moment gameplay has sufferedWhat was once relatively fluid and fast-paced combat has become slow and laborious. As it standsDestiny 2 meets the basic requirements necessary to be called a full and proper sequel rather than a glorified expansion, but falls into the category of unsatisfying sequel that "fixed" all of the wrong things.(Image: [[https://www.freepixels.com/class=|https://www.freepixels.com/class=]])+
  
destiny_2/the_sto_y_so_fa.1772793771.txt.gz · Zuletzt geändert: von azucenadallachy